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Old Jul 19, 2006, 06:41 AM // 06:41   #1
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Default Reasons why I think Nightfall will have content for Canthan exclusive Professons

When anet added in factions, they added to core skills and added in the new profesisons, which in the end, all the professions had a equal number of skills.

if they add in nightfall and add in core and Elonian professions, and forget the canthans, the canthans will have the lower number of skills and unbalance things.

Of course, since the 'sins and rits are canthan excluseive unless anet makes it otherwise, i think making them will stay in cantha, same for getting them as secondarys, but there will be added skills in Nightfall that a traveled sin or rit can aquire.

Edit: I would also assume the same for armors at minimum, anet does need to keep a balance between classes and they cannot add new content for cores without casuing troubles, i cant say the same about weapons or greens in Elonia.

Last edited by Solar Light; Jul 19, 2006 at 06:43 AM // 06:43..
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Old Jul 19, 2006, 07:00 AM // 07:00   #2
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.......Guild Wars Nightfall will continue the tradition of inviting players to immerse themselves in an epic storyline centered in a vibrant fantasy setting, build personalized characters, compete in head-to-head battles with players from around the world, and find adventure in missions and quests, in a Guild Wars game unlike any players have seen before.


yeah right..thats what they always say
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Old Jul 19, 2006, 07:02 AM // 07:02   #3
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I really don't think it would happen, seeing as Sins and Rits are Canthans, and aren't Core Classes. I believe however, that you may be able to take your Canthan character to Nightfall, and play though the missions, ect. But not able to get new skills. Monks, Warriors, Elementalists, Necromancers, Mesmers, Rangers, Dervishes and Paragons will be getting the new skills in Nightfall. Prophecies characters got screwed over with the storage update, dont expect canthans to dominate all.
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Old Jul 19, 2006, 07:02 AM // 07:02   #4
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Rong,please tell me how thats related to my topic?

just doesnt seem pertenit to this at all.

and as i said, it would unbalence the game if everyone but canthans got a larger skillpool, the dervish and paragons will have to get introed with a large skillpool to stay in the same levels with core classes, or they wont give any new skills to core at all for this campain, which people will gripe about.

its just logical to think that canathans professions have to get content out of Nightfall.

Last edited by Solar Light; Jul 19, 2006 at 07:05 AM // 07:05..
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Old Jul 19, 2006, 07:18 AM // 07:18   #5
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They won't add content for Rit or Assassin in ch 3. Assassins and Ritualist already don't have as many skills as the core classes.

Anet already stated they don't care about previous chapters, they didnt give Proph the storage upgrade, they won't give Factions any new upgrades after chap 3 comes out.

Of course you can take your Canthan characters to chap 3 - IF you merge-, but if they are not core classes dont expect any new skills/elites/armor.

They can't afford to support all new classes in each new chapter, way too much work for them. Each is a stand alone game with no content for anyone aside from core classes and that chapters new classes.
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Old Jul 19, 2006, 07:33 AM // 07:33   #6
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Has it not already been stated that the core professions will be supported through out all chapters, and that new professions will only be supported by the chapter that they where introduced in. IE.. Assasins and Ritualist will only be supported in chapter 2 [Factions] as will the Dervish and Paragons only be supported in chapter 3 [Nightfall]

As far as anything else being balanced or not - I think no matter what they do, someone will have a gripe! Take the new storage for instance. The first day it was introduced into the game I actually had to turn off local chat because of all the griping about 250 not being enough.
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Old Jul 19, 2006, 07:39 AM // 07:39   #7
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Chapter 3 will add 2 professions, and new skills for the CORE CLASSES, not for classes from any other expansion. Remember that Core professions are NOT prophecies professions. It just so happens that the prophecies chapter didn't come with any classes other than the core 6.

Likewise, chapter 4 will add 2 new professions, as well as skills for the 6 core classes.

Here's a breakdown to make things simpler.

All GW Games
Warrior, Ranger, Monk, Necromancer, Elementalist, Mesmer, core skills.

Prophecies only
Core skills

Factions Only
Assassin, Ritualist, core skills.

Nightfall Only
Dervish, Paragon, core skills.

Chapter4 Only
New class 1, new class 2, core skills
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Old Jul 19, 2006, 07:40 AM // 07:40   #8
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lol after about 2 more years, each core class will have like 800 skills.
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Old Jul 19, 2006, 08:16 AM // 08:16   #9
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my theory was always that they would add some assassin skills but because they don't have npcs (like senji) that can change you into an assassin they wouldn't be able to unlock them.

Hrm, i'm a little worried about an over abundance of core skills. I would mind if they just reused teh faction warrior skills but that's coming from someone that will have all three chapters.
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Old Jul 19, 2006, 08:24 AM // 08:24   #10
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Quote:
Originally Posted by Rok
They won't add content for Rit or Assassin in ch 3. Assassins and Ritualist already don't have as many skills as the core classes.

Anet already stated they don't care about previous chapters, they didnt give Proph the storage upgrade, they won't give Factions any new upgrades after chap 3 comes out.

Of course you can take your Canthan characters to chap 3 - IF you merge-, but if they are not core classes dont expect any new skills/elites/armor.

They can't afford to support all new classes in each new chapter, way too much work for them. Each is a stand alone game with no content for anyone aside from core classes and that chapters new classes.
If this is true, Anet is lazy bunch of *Bleep*, and MANY people will quit...


I do think they will, cause where have they stated that they will not support newer classes. 'Anet already stated they don't care about previous chapters' Then will we be able to use core classes in nighfall? Or get new skills/armor?? They don't care..
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Old Jul 19, 2006, 08:39 AM // 08:39   #11
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Does this mean then for example, that there won't be any assassin or ritualist enemies in the Nightfall PvE?
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Old Jul 19, 2006, 08:42 AM // 08:42   #12
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I would expect factions to have an update at the time Nightfall is released, adding more skills to the assassin and ritualist.
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Old Jul 19, 2006, 08:46 AM // 08:46   #13
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Quote:
Originally Posted by Rok
They won't add content for Rit or Assassin in ch 3. Assassins and Ritualist already don't have as many skills as the core classes.

Anet already stated they don't care about previous chapters, they didnt give Proph the storage upgrade, they won't give Factions any new upgrades after chap 3 comes out.

Of course you can take your Canthan characters to chap 3 - IF you merge-, but if they are not core classes dont expect any new skills/elites/armor.

They can't afford to support all new classes in each new chapter, way too much work for them. Each is a stand alone game with no content for anyone aside from core classes and that chapters new classes.
Kinda like this.

New chapter is released old chapter forgotten about.
Why isnt it possible to add content to previous games.

IF MONEY IS A ISSUE then release the patches for older chapters with the newer games.
That way people who only like one game might be influenced to continue to buy the product you sell.

There is plenty of unexplained or good ideas which you could exten off, which you guys at anet started but never finished. Maybe more features/gameplay story for the whole kuzerick/luxon thing you guys started.


We will see how this new story new continent idea goes.

Last edited by markus_thom; Jul 19, 2006 at 09:01 AM // 09:01..
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Old Jul 19, 2006, 09:04 AM // 09:04   #14
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This whole subject goes to show just how difficult it's going to be for them to keep doing individual / stand alone chapters and trying to tie them all together in any way.

I understand *why* they want to do it that way. To encourage people to buy since they don't need previous chapters. But frankly, I really wish things were much more integrated and you did have to have each expansion. I can't help but feel this is going to be one huge mess within a couple more chapters.
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Old Jul 19, 2006, 09:06 AM // 09:06   #15
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Simpels as every new chapter will have 2new proffesion's that are exlusive too that chapter no less no more..

it's prety much just the PvP Player's that has win win situation here cause what's the point of keeping you'r Rt As,Etc.. when new chapter comes out since there wont be any new item's,armor's and such new things for them.

Last edited by Nexium; Jul 19, 2006 at 09:08 AM // 09:08..
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Old Jul 19, 2006, 10:05 AM // 10:05   #16
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If they do not add new Rt/A skills into Nightfall, hopefully they will reconsider and add more for them in Chapter 4. It might actually be planned that way since the Rt/A dev team will be making Ch4 (and therefore is more familiar with Rt/A than the Ch3 dev team, one would assume).

Even if they did it this way (expansion classes get skills every other expansion) it still seems unbalanced in that the core classes will always be more versatile (so I hope they add more Rt/A in Ch3! )
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Old Jul 19, 2006, 10:25 AM // 10:25   #17
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While i usually Despise people who say "If i dont get i want, i'll quit Guild wars!"


in this case i can say, if there isnt new skills and content for the Ritualist, i wont be buying Ch3, the Ritualist is my Favorite class by miles, and if there is no new content in Ch3, then i know that there almost certainly wont be any coming.

thus my favorite class slowly falls into obscurity as the other classes grow


I doubt they will neglet the Rt/A , They'd be pissing off plenty of people.

We'll just have to wait for the 28th
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Old Jul 19, 2006, 11:37 AM // 11:37   #18
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Quote:
Originally Posted by Infinity^
I would expect factions to have an update at the time Nightfall is released, adding more skills to the assassin and ritualist.
Why. There is no reason to do that for Arena Net.
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Old Jul 19, 2006, 11:48 AM // 11:48   #19
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Quote:
Originally Posted by Mr_T_bot
Why. There is no reason to do that for Arena Net.
of course there is.. plenty of reasons!

Balance and Diversity for one, it would also encourage factions owners to buy next chapters, also, to keep people playing existing characters.. other wise they would get deleted for the new classes, then there would be no reason to purchase extra slots!

of course they will introduce news skills for rit and sin's.. actually, there is no reason why they would NOT!
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Old Jul 19, 2006, 11:53 AM // 11:53   #20
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Quote:
Originally Posted by shardfenix
lol after about 2 more years, each core class will have like 800 skills.
Ya...800 skills and only 8 slots on the skill bar....geez! I know it goes against the whole design and structure of the game, but sometimes I wish the skill bar either had more slots or if you could access all your skills within a quest/mission...etc.
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